TRAINING CO-ORDINATION |
Training of co-ordination means training of the nerve- and muscle
system's interaction during movement.
To co-ordinate ones basic movements
is inborn and reflexlike. A new born child learns very fast to get hold on to something,
but leading the arm against the thing, the child will hold is at start very groping,
but quickly more and more surely. The child quickly learns to crawl, which in fact
demands an incredible amount of co-ordinated movements and very soon the child is
running around.
Think about how many co-ordinated movements it takes just
to run. Without going into the small details you must stand with the feet a little
apart. Now the body is leaned forward and left foot is lifted by bending the knee
a little and the foot is put forward. At the same time the toes and foot of the
right leg is pushed hard against the ground and the knee is also used to get extra
force, making a jump forward. At the same time the right arm is moved backwards
and left arm forward. Remember to bend the elbows. The toes makes the last push
just before the jump. Now you land on the left leg with the knee slightly bend and
the foot flexed to receive the bump while landing and so on... .
Rather
complicated, but because of years of "training" it is a simple thing for an 8-year
old player. Most of the movements are controlled by the central nerve system and
the child don't think about how the movements must be made - it just do it. And
one day the sports becomes interesting and new movements must be learned, which
are not known to the central nerve system.
But when a player must learn to
receive a ball while running, perform one or more dribbles, catch the ball again,
take 3 steps and shoot with the correct foot in front - then a lot of new movements
must be learned and co-ordinated and it is extreme difficult for a beginner. It
is of no use to ask a beginner to do all this at once. The exercise must be divided
into parts (catch, dribble, 3-step approach, shooting with the correct foot in front)
and when all part elements are mastered, the parts can be put more and more together,
until the full exercise is performed. First learn to stand, then walk and then run.
The training of co-ordination with children up to 15 years must be a major part
in the training, as the central nerve system is maturing between the age of 8 to
15 years and all-round training in co-ordination can result in a broad range of
motor programs and movement patterns. Thorough work through of the exercises with
be stored in the central nerve system and after that the exercise can be performed
without any actual control of the exercise
Certain things are so well learned,
that they can be difficult to change or do otherwise. The sign for "substitution"
where you perform circles with your hands and the circles follows the same direction
is easy to perform. The fingers can also follow each other quite easily. But try
to start with your fingers pointing at each other under your chin and then let one
hand move in a circle outwards and downwards and the other hand downwards and inwards
and continue making circles. Most people will find that very difficult and the body
and mind will get into a fiercely battle of what to do and what is actually done.
The purpose with training in co-ordination is to automate a number of accidents
and optimize those - that is make them as expedient as possible. The training in
co-ordination can therefore be well placed in the sports, where well-defined movement
patterns (athletics, swimming, gymnastics, trampoline jump) are used. However the
training also has effect in the more "open" sports and the principles of the training
of co-ordination has got a new meaning in learning systems in team-ball-sports.
The attack-systems in handball are build upon fast muscle movements in connection
with a fast observation (sense perception) followed up by a total, arranged sequence
which include many part elements, which have been automated.
The co-ordination
exercises must include balance, feeling of rhythm, ability to react, space orientation,
eye-hand and eye-foot co-ordination and muscular tension regulation and the more
muscles who are involved in an event, the more focus must be put tin the training
of the co-ordination.
Some handball coaches choose to let their players
train only piston movements - maybe in order to get a here and now result - but
by learning the players in the puberty more all-round movement pattern it will cause
that a later learning of new movements becomes more easy. A good co-ordination will
in terms result in a better rhythm when playing together, change of direction, feints
and acceleration.
Training of co-ordination
When co-ordination
is trained it is an advantage to build on things, which are natural for the players
and take advantage of that. For instance you can build on the reflex-like defending
mechanism when something is thrown against one self. A ball is thrown against a
player and the first reaction from the player is to raise the arms to prevent the
ball hitting the face or body. Nor start working with the same reflex, but with
focus on the correct way to hold the hands in a catching position instead. Then
sliding forward and throw the ball back. A player who is impossible for the others
to catch while playing "catch each other" because his/her ability to change direction
has a natural ability to perform very good feints in handball.
The training
is divided into phases::
The orientation
The athlete
is informed about what is to be worked with - either verbally or by having the sequence
shown.
The gross co-ordination
Here the fundamental
movements in the exercise is trained. It is an advantage to let the players perform
the exercise in the wrong way and then in the correct way in order to make the difference
visible. Dependent of the complexity of the exercise, the total method, where the
full movement is practised or the part method, where the single elements of the
exercise is practised, can be used.
The fine co-ordination
Here the part method is used, where every single movement of the exercise is practised
and eventual new elements are put into action. It is a condition that the whole
movement of the exercise is known by the players before this point. Quite young
players do no benefit of the fine co-ordination as their abilities are not fully
developed.
The automation
The automation is done by
repeating the exercise again and again, until it is a natural thing for the players
to do. It is very important that errors are corrected while doing this, as errors,
which have been automated are very difficult to correct. Further more the exercise
must be performed with optimal speed, corresponding to the requirements in a game
situation. An automated slow attack system will be performed slowly in a game -
an automated fast attack system will be performed fast
Stabilization//Adaptation
Here small adjustments to the automated is performed, as increased strength, agility
and technique also has a role.
Mental co-ordination training
A part of the central nerve system is called "the association center". This center
is active just before the execution of a well-known combined movement. If the player
has decided to make a sequence of movements, a "picture" appears just before the
execution. Then the movements are performed in accordance with that "picture".
However it is not necessarily that a movement is known and automated. It is
also possible to imagine a movement pattern and by this activate the center. This
can then be used and is called mental co-ordination training
'
New stuff is
difficult and must be learned at a slow speed at first. By this a "picture" is drawn
in the association center and when the exercise becomes more and more sure and fast,
the "picture" will be correspondingly developed. As it is the senses who develops
the "picture", it will also be the senses who tells the player, when the exercise
is in accordance with the "picture". It feels right. The player can then increase
the speed, and the senses will tell if it still feels correct or what must be changed
in order to match the "picture". It is also possible for the player to put new details
into the "picture" and concentrate on those to feel, if they fit into the "picture"
- that means to feel if the new details don't spoil the total "picture
During
time the player will have gathered a large number of "pictures". When the player
works in a "picture" and suddenly meet an obstacle, which prevents the "picture"
to be completed, the "picture" can be replaced by another, which is a continuation
of the old one, but includes the new situation.
Transfer
of learning
When an exercise is learned, it will have influence on the learning
of new abilities - especially exercises which is like the previous. The learned
will be transferred to the new and this can be done in two quite different ways:
Positive transfer
It becomes more easy to learn the
new and the difference is of such a kind, that it is easily acquired.
Negative transfer
The new stuff is learned more slowly, as
the difference is of such a kind, that it conflicts with the previous learned. .
No transfer
If the new stuff is quite different from
the learned, there is no transfer.
The
drawing shows, that under a high level of automation a positive transfer will occur
with exercises very close to each other, but under a low level of automation a negative
transfer will occur. That means that the higher the level of automation is the greater
the likeness between the exercises must be to obtain a positive transfer.
Reversed a high level of automation will create a negative transfer, if the
exercises are somewhat different. The difference can be difficult to learn because
if feels wrong, and the automation will "force" the player to do the exercise in
"the old way". .
In general you should not train exercises, which are too
much alike in the same training lesson, but distribute the exercises among several
days. That prevents the possibility that the player mix the things together, but
makes the player able to let the single exercise stick in his/her memory.
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