Play to the goal circles

 
 
2 teams against each other.
The whole court is used. A goal is made by placing the ball in the opponents goal area.

The game starts at the center with a jump ball (like basketball), and the team, who gets the ball starts the game with a free throw. When taking a free throw the opponents must be at least 3 meters away from the ball carrier.
Now the ball must be played forward and put into the opponents goal area.
If a team cannot pass the ball forward it must, of course, be passed backwards; the rule against passive play does not apply.
If the ball carrier is not attacked, s/he is allowed to get oriented for as long time as s/he needs.
3 step rule and the rule against double dribble applies.

However the following special rule applies:
The ball is captured if the ball carrier is touched by an opponent, before the ball is passed to another teammate.
This means that the ball carrier must find a free teammate before an opponent can touch him/her.
The ball is also captured if the opponent catches it or if the ball is passed over the side line.
When a ball is captured, the game is restarted with a free throw.

If a team chooses to defend standing at the goal circle, allow the following rule:.
If the attacking team completes 10 passes a goal is scored.
This should bring the defending team forward.

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Translator:
Brian Nickel