LEARNING |
Learning is a relative permanent change of a person's conduct as consequence
of experience and training.
But even the best trainer cannot teach a player
anything if certain conditions are not present.
The conditions are:
-
The player is motivated i.e. likes the sport, is interested in the sport and
wants to learn the sport
- can understand and interpret the meaning with
the exercises and information (also called perception)
- is able to remember
the exercises and information and don't forget at once
A player, who
in principle hates handball, but attend handball because, for example, the father
was a handball player once, will have great difficulty in learning anything.
In addition to this, the maturity has a great role and there is a big difference
between children and adult's understanding of a training situation. The adult
can see and accept that some boring exercises must be made before the full play
will work. The children will play here and now, and training exercises which
do not contain shooting at goal or likewise are boring. This does however not
mean, that the children cannot learn the basic, but they must be taught in an
entertaining way and in small doses.
MOTIVATION
Motivation is fundamental for all learning. No motivation - no learning. But
what is a player's motivation to play handball? This can be divided into the
outer- and the inner motivation. The outer motivation could be to the wish to
make a trainer, parents or teammates happy - the inner motives could be the
joy of the activity in the sport.
Maslov's pyramid of need can show these
motives:
As examples can be mentioned:
- a talented player with special training
and great attention from the coach stops playing, because her best friend moves
to another team or stops in the club.
Her social need is therefore greater
than her need of achievement.
If you look at the pyramid:
Need of self-realisation:
- to realise one self
- create
activity
- inner experiences
- to set a goal
- to develop
- create
- experiment
Need of performance/aspirement:
- experience
one own distinctive character
- independence
- competence
- has status
- to protect own identity
The Social need:
- the
society
- member of a team
- contact with others
Need of
security and safety:
- safety in the situation
- security arrangements
- security during sickness
- economical security
- trust in given promises
Physiological needs
- hygiene
- movement
- sex
- to have enough to eat
- to sleep peacefully
PERCEPTION
Perception is the player's ability to receive and adapt information about one
self and the surrounding world.
These impressions are received by
- Sight
-> the visual impression
- Hearing -> the auditory impression
- Feeling
-> the kinetic impression
But the players adapt the impressions differently
as earlier experiences and especially the selecting factor has influence on
the total impression.
Especially about the selecting factor it can be said,
that it constitutes the fact, that the player has preferred one impression instead
of another. Some players focus a lot on their opponents and what they do - others
focus on the ball - they have chosen 2 different factors as being the one on
which they concentrate
There is also a difference in the way the player
uses her senses. Some understand an exercise best by looking at others performing
it; others must try the exercise in order to lean it. Some must have a careful
explanation before they can perform the exercise. An example could be a cross
where 1st crossing player consistent just runs past the 2nd crossing player
and passes the ball. A visual or explaining method must therefore be used to
make the 1st player start running against the defense in order to move it before
passing the ball.
An old Chinese proverb says:
"What I hear, I forget!"
"What I see, I remember!"
"What I do, I understand!"
THE MEMORY
The memory is the ability to remember the different things, which have been
practised. The motivation and the learning principles, which have been used
during training, again effect it. The more engaged and motivated the better
memory becomes Therefore a player, who has worked with problem solutions and
analyzing of errors will remember the exercise better that one who just perform
it.
Unfortunately the memory is not a lasting thing and if the things are
not repeated they will soon be forgotten and only a little part will remain
of what has been learned.
Especially bad it is with the verbal abilities. Here the tings will be
forgotten very fast, but in return the rest will be remembered for a long time.
OVERLEARNING
The more a certain ability is practiced
the longer it is remembered. Things, which have been done for a very long time,
i.e. bicycling and swimming, won't be forgotten even if many years have passed
since last practiced. Therefore overlearning is much used in sport to make sure,
that the many skills are remembered and remains in a high quality
THINGS WHICH MAY IMPROVE THE MOTIVATION, PERCEPTION AND BY THIS THE
QUALITY
THE QUALITY
The training itself
must be interesting for the player. By this the player becomes more motivated
to do the things right, and thereby reduce errors, the speed and precision improves.
If you at the same time inform the players that their skills will be tested,
you obtain a better learning of the motor abilities, and they are better remembered.
Don't start a new exercise just after another new exercise has been trained.
You get a negative effect against the previous exercise and if will sooner be
forgotten.
THE REWARD
Remember to tell the players
that they are doing well. Players, both young and old like attention, and by
telling them that they are doing something will you get their attention. The
worst you can do is to overlook a player, who makes a great effort to obtain
your praise.
FEEDBACK
It is of great importance to
be told at once whether something is right or wrong. It is of no use to go through
a training session later and inform, what was good and/or bad. It must be said
during the exercise. However a video can be used, but it must be used to show
the teams whole effort. With new exercises it is important to give feedback
often, whereas it is not so important during the overlearning phase.
PRAISE OR WHIPPING
Always choose praise or positive criticism.
It has no positive effect to yell to a player, that now she must start running
instead of walking. Instead tell her easy and calmly that she ought to speed
up if she want to learn to o the exercise correctly. Drop the remark: "Come
again!" It is often heard in games and often taken negatively.. "Do the same
mistake again??" Instead tell the player why she didn't succeed and inform her
of the means to do it correctly and send her out in the game again.
The worst
you can do is to ignore the players. The learning effect grows low, as the motivation
drops.
THE BODY LANGUAGE
The body language is more
informative than verbal sentences. When a player is in contact with her trainer,
55 per cent of what the trainer send out is body language, 38 per cent is the
tone of the voice and the last 7 per cent are what are actually said. If a trainer
leans back with crossed arms and a sullen face, a very clear signal is sent
out: "I don't care to use any more time and effort on you anymore!" An engaged
trainer shows with waving arms and positive remarks that he is just as much
playing the game as the players
A trainer can also take advance in learning
the players' body language and take action on an earlier moment
TIPS IN LEARNING
1. Create motivation before action.
2. Analyze the exercises to create a positive transfer.
3. Demonstrate the
correct way to do the exercise.
4. Use many ways of teaching.
5. Spread
out instead of gathering the training.
6. Help the players to evaluate their
own movements and performance.
7. Use our body language - it talks all the
time.
8. Make sure that the players are corrected at once if they are doing
wrong movements or actions.
9. Praise just as much as you correct.
10.
Create context between goal and actions.
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